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Skyrim Creation Kit Player Home

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The Creation Kit or CK (known in previous TES games as the Construction Set or CS) is a tool that can be used to view and edit the game's data files. The tool was released on 7 February 2012, along with a High Resolution Texture Pack. The Creation Kit is an external program that is run separately from the game of Skyrim. A good guide to creating a player home - posted in Skyrim Creation Kit and Modders: Greetings to you, users of the nexus! Perhaps the answer to my question already somewhere is. Unfortunately, I did not find it. Knowing the responsiveness of the inhabitants of the forum, I would like to ask everyone who is well versed in building houses in Skyrim, to share a systematic experience about this.

Description
Make Riftweald Manor your home after it becomes vacant...
Skyrim

I didn't see the sense in Riftweald Manor staying vacant when it would make pretty good home for a Guildmaster when overhauled.
This mod is intended to be used with Thieves Guild Overhaul and should be consistent with the lighting level of my other interior overhaul mods and Realistic Lighting Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...
Skyrim special edition creation kit
All the lighting made to look realistic (dependent on which lighting mod you're using).
Becomes fully-fledged player home with advantages such as sleep 'well rested bonus' and 'no reset zone' storage.
Plenty of storage containers without looking too obvious and out of place.
Fireplace moved from main bedroom down to the kitchen.
Skyrim Creation Kit Player Home
Adds a book shelf, weapon racks and shield hanging.

Skyrim Creation Kit Steam


Adds a follower room in the basement (followers don't often use their beds but there you go...).
Clears up the junk room for use as an enchanting and alchemy room.
Gates open between Riftweald Manor and the Temple of Mara.
Loads of other stuff.
File cleaned with TES5Edit.
Installation

Skyrim Creation Kit Player Home Tutorial


Bethesda creation kit
1) Install only after you have completed Darkness Returns (the key to open Riftweald Manor will not turn up until you've finished it).
2) Place Riftweald Manor Player Home.esp into your Skyrim data directory folder.
3) Set the load order.
4) Anywhere other than Riftweald Manor open console and type 'ResetInterior RiftenMercerFreyHouse' without quotes.
5) Look for the key on the Guildmaster's desk in the The Ragged Flagon - Cistern.
If you are using Thieves Guild Overhaul this mod goes before it in the load order.

Bethesda Creation Kit

Riftweald Manor Player Home.esp
Thieves Guild Overhaul.esp
Lighting Mod Compatibility(Important)

Skyrim Special Edition Creation Kit


If you use this mod with a lighting mod that replaces or changes the Riftweald Manor cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights
for the Skyrim engine to handle...
Cell to remove from your lighting mod:
FormID / Cell
Block 0, Sub-Block 5
RiftenMercerFreyHouse 'Riftweald Manor' [CELL:00037CC6]
Bugs and Stuff
The main/dining room weapon rack might 'eat' weapons and become unusable. This glitch only seems to happen with iron greatswords, this may or may not be the save I was using for testing as it has cleared up when I reverted to an earlier save.
Player

I didn't see the sense in Riftweald Manor staying vacant when it would make pretty good home for a Guildmaster when overhauled.
This mod is intended to be used with Thieves Guild Overhaul and should be consistent with the lighting level of my other interior overhaul mods and Realistic Lighting Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...
All the lighting made to look realistic (dependent on which lighting mod you're using).
Becomes fully-fledged player home with advantages such as sleep 'well rested bonus' and 'no reset zone' storage.
Plenty of storage containers without looking too obvious and out of place.
Fireplace moved from main bedroom down to the kitchen.
Adds a book shelf, weapon racks and shield hanging.

Skyrim Creation Kit Steam


Adds a follower room in the basement (followers don't often use their beds but there you go...).
Clears up the junk room for use as an enchanting and alchemy room.
Gates open between Riftweald Manor and the Temple of Mara.
Loads of other stuff.
File cleaned with TES5Edit.
Installation

Skyrim Creation Kit Player Home Tutorial


1) Install only after you have completed Darkness Returns (the key to open Riftweald Manor will not turn up until you've finished it).
2) Place Riftweald Manor Player Home.esp into your Skyrim data directory folder.
3) Set the load order.
4) Anywhere other than Riftweald Manor open console and type 'ResetInterior RiftenMercerFreyHouse' without quotes.
5) Look for the key on the Guildmaster's desk in the The Ragged Flagon - Cistern.
If you are using Thieves Guild Overhaul this mod goes before it in the load order.

Bethesda Creation Kit

Riftweald Manor Player Home.esp
Thieves Guild Overhaul.esp
Lighting Mod Compatibility(Important)

Skyrim Special Edition Creation Kit


If you use this mod with a lighting mod that replaces or changes the Riftweald Manor cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights
for the Skyrim engine to handle...
Cell to remove from your lighting mod:
FormID / Cell
Block 0, Sub-Block 5
RiftenMercerFreyHouse 'Riftweald Manor' [CELL:00037CC6]
Bugs and Stuff
The main/dining room weapon rack might 'eat' weapons and become unusable. This glitch only seems to happen with iron greatswords, this may or may not be the save I was using for testing as it has cleared up when I reverted to an earlier save.
Download
Riftweald Manor Player Home v1.01




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